Final Build
Complete save system - saves plants now which previous versions didn't
plants can be lowered into the ground or deleted, and they can also be resized, also fixed floating plant bug
Fixed the view mode on finished and saved builds
Fixed the incredibly intensive rocks, still a little glitchy but I'm working on optimizing
Save panel auto closes
Tried a couple ways to prevent part of the plant from sticking out of the glass if placed too close with plant clipping shader but that was a fail and spent a lot of time trying to get that working.
Also tried to extrude the terrain down to create walls and a bottom for the terrain so its not just see through but ran into issues with converting the terrain into a mesh then probuilderizing, no idea why that feature isn't possible for me even though I have all latest packages installed for terrain tools and probuilder.
Haven't been successful yet in getting the substrate material to load on the terrain when viewing a saved terrarium
Most of my problems in unity are just little simple things that end up annoyingly hard to figure out how to get to work properly for no obvious reason
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