Skeleton build dev log (save system nightmare)


The main feature I built in this skeleton build was the save system.

Now in my game you can - build a terrarium customize the terrain and rocks (adjust size, position etc.) and now you can finally save it. and on the menu screen you access your saved builds. It writes JSON files to your computer to store the save data. for now It only saves your rocks that you chose, you can name your builds anything you like and can save up to 15 different slots. Its finally coming together.

I was using the new unity TMP input handler which gave me hell. For 6 hours of straight dame dev mode I was defeated, I couldn't get the system to register the user input for the save name input panel, I had to stop myself and try again the next day, then the next, I finally figured it out and got the user input to be recorded, the file system to work and all the other related components. The save system alone took about 20 hours in total to get it to work, and 227 lines of code in the main SaveSystem.cs script alone.

Now I think I have a good skeleton and am seeing this project come together - all the scenes, menus, components are all connected together.

Get Terrarium Builder Skeleton build

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